A pilot study on treatment content in virtual reality-assisted aggression therapy at a maximum-security forensic psychiatric clinic

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A pilot study on treatment content in virtual reality-assisted aggression therapy at a maximum-security forensic psychiatric clinic"


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ABSTRACT Previous findings on results of treatment of aggression in violent offenders show inconsistent results, and implementations of such treatments have demonstrated varying success with


sometimes marginal gains in forensic settings. New methods, incorporating virtual reality as a tool for experiential learning, have been put forward yet require deepened investigations


concerning both treatment content and effects. The principal objective of this study is to examine the treatment content of the revised VRAPT intervention. Specifically, the study focuses on


understanding how the content of the VRAPT intervention is conceptualized from the perspectives of both patients and therapists. Inductive manifest content analysis was applied on content


of treatment workbooks (_N_ = 6 + 7), provided by both patients and therapists as part of seven concluded VRAPT treatments at a maximum-security forensic psychiatric clinic in Sweden. Three


manifest content categories were identified, relating to treatment content: Skills-training, Tailoring of the intervention, and Self-awareness. While generally quite similar, some


potentially important differences between patients’ and therapists’ perspectives on the VRAPT intervention were apparent. The findings suggest the necessity of further research into


optimizing VR-assisted treatments in forensic psychiatry. SIMILAR CONTENT BEING VIEWED BY OTHERS ONE-YEAR RANDOMIZED TRIAL COMPARING VIRTUAL REALITY-ASSISTED THERAPY TO COGNITIVE–BEHAVIORAL


THERAPY FOR PATIENTS WITH TREATMENT-RESISTANT SCHIZOPHRENIA Article Open access 12 February 2021 A RANDOMISED CONTROLLED TEST OF EMOTIONAL ATTRIBUTES OF A VIRTUAL COACH WITHIN A VIRTUAL


REALITY (VR) MENTAL HEALTH TREATMENT Article Open access 17 July 2023 LONGITUDINAL STUDIES SUPPORT THE SAFETY AND ETHICS OF VIRTUAL REALITY SUICIDE AS A RESEARCH METHOD Article Open access


06 May 2021 INTRODUCTION Given the diversity of aspects influencing aggressive behaviours and the inconclusiveness of current empirical findings, the quest for a comprehensive and


empirically supported model of aggression and its treatment continues1,2,3. Meanwhile, substantial knowledge on risk factors for general criminality, and violence specifically, is


available4,5,6. However, risk-based models for understanding aggression may be overly simplified, since each risk factor may constitute an indispensable part of an unnecessary (i.e., it


could just as well occur in its absence) yet collectively sufficient trigger of aggression7. When evaluated, structured risk assessments in general show a varying prediction of violence,


with assessment models used for prediction of imminent aggression showing better prediction than longer-term models8. However, while such models can provide crucial information on possible


risk factors, they do not provide direct guidance for the management of these risk factors that may be used in the treatment, or prevention, of aggression. Studies on treatment of aggression


show somewhat inconsistent yet promising results, favoring models applying cognitive behavioral treatment (CBT) in treatment of violent offenders9. When evaluating treatment interventions,


however, their feasibility in the clinical practice they are designed for must be considered, and implementations of aggression treatment interventions in forensic settings have demonstrated


varying success with sometimes only marginal gains3. Within the context of forensic psychiatry, where patients demonstrate complex clinical needs e.g., with a high comorbidity of mental


disorders, antisocial cognitions, substance use, impulsivity and/or lack of empathy10,11,12,13, an effective implementation of treatment interventions seems crucial since these persons


constitute a demanding but also vulnerable group, both in society and in clinical settings14,15,16. Aggression is a common problem in forensic psychiatric patients17,18 and is considered


central to patient management19,20. However, the evidence-base for interventions in general in forensic psychiatry is scarce21, stressing the need for more research into development and


evaluation of aggression treatments in forensic settings1,22,23,24. In a recent effort, immersive virtual reality (VR) has been put forward as a potentially viable method for both assessment


and treatment in general25,26,23, and of aggression in particular1,27. The argument advanced is that VR technologies, through potentially providing an ‘as-if’ experience, not merely


addresses the gap between real life and clinical and/or research settings, but in so doing also might improve the prognostic value of associated psychological research28,2930,31,32. This is


an important point, particularly in the context of forensic psychiatric populations, where cognitive deficits and paranoid ideations are common29. Such characteristics may limit the


effectiveness or appropriateness of VR-based interventions for certain individuals. These limitations should be acknowledged when considering the broader applicability of VRAPT and highlight


the importance of careful patient selection and adaptation of the intervention to individual needs. The ‘as-if’ experience of VR technology is thought to derive from what has been described


as the three core concepts of VR: immersion, presence, and embodiment33,34,35,36. Immersion means that the VR technology, admittedly to a varying degree37, provides an alternative


environment substituting physical reality38. Presence is described as the user’s acceptance of, and physical, social as well as emotional engagement with, the virtual environment39,40.


Finally, embodiment might be understood as emerging through the previous two: the incorporation of experiencing, acceptance of, and engagement with an immersive virtual environment that to a


high enough degree shuts out physical reality. Subsequently, a sense of being in such an environment, of having agency and ownership constitute components of embodiment41, and are thus


important parts in establishing a sense of “being” in a virtual environment42. However, much remains to be investigated regarding VR-assisted treatment of aggression before any firmer


conclusions on its feasibility and effectiveness can be drawn17,43,44. The first randomized controlled trial of the VR Game for Aggressive Impulse Management (VR-GAIME)45 failed to show any


difference between VR-GAIME relative to the control condition46. Similarly, a randomized controlled trial investigating the Virtual Reality Aggression Prevention Training (VRAPT)47, although


finding positive effects post-treatment on self-reported hostility, anger control and non-planning impulsiveness, did not demonstrate effects at follow-up17. Recently, a revised version of


VRAPT1, in a small pilot study on imprisoned violent offenders, demonstrated positive effects on self-reported emotion regulation and aggression both post-intervention and at a 3-month


follow-up48. When the same VRAPT version was evaluated within forensic psychiatric care, patients described foremostly positive experiences from VR-assisted role-plays, and less positive


experiences in relation to motivation for aggression-focused treatment and technological limitations27. However, these initial studies do not in their own provide “evidence of absence” but


should rather be interpreted as “absence of evidence” in this specific field, why continued research into the specific components of VR-assisted aggression treatments is needed. The


principal objective of this study is to examine the treatment content (e.g., treatment goals, session tasks, observations during sessions, homework activities) of the revised VRAPT


intervention. Specifically, the study focuses on understanding how the content of the VRAPT intervention is conceptualized from the perspectives of both patients and therapists. It was


expected that patients and therapists would conceptualize the content of the revised VRAPT intervention in ways that reflect distinct and identifiable themes. These themes were anticipated


to relate to how the intervention supports emotional regulation, enhances self-awareness, and promotes behavioral change. The study aimed to explore and describe these thematic categories


in-depth, based on treatment workbooks and participant perspectives. MATERIALS & METHODS This study was conducted at a maximum-security forensic psychiatric clinic in Sweden.


Participants were recruited through clinical referrals, and only those meeting inclusion criteria (ongoing forensic psychiatric care, established pattern of violence, fluency in Swedish)


were considered. Data were analyzed manually using inductive manifest content analysis without software support. All coding was initially conducted by the author (FS). However, the final


categories and subcategories were refined and determined in consensus with last author MW. Subsequently, categories were interpreted, leading to a final narrative synthesis. The current


study applies inductive manifest content analysis49 on data from treatment workbooks, retrieved from a case-series pilot study including a diverse sample of forensic psychiatric patients


with predominantly reactive aggression problems; exploring the content of virtual reality-assisted aggression treatment as defined in the manualized and recently revised VRAPT intervention1.


PARTICIPANTS PATIENTS Seven patients from a maximum-security forensic psychiatric clinic (6 males, 1 female; mean age 36 years old) were recruited as per the following inclusion criteria:


(1) ongoing forensic psychiatric care, (2) established pattern of violence and current issues with reactive aggression, (3) having undergone VRAPT treatment. Criteria for exclusion consisted


of (1) inability to speak and read Swedish, (2) epilepsy, (3) IQ < 70, (4) severe autism spectrum disorder, (5) acute psychotic state, (6) security considerations that prohibited


participation. The composition of the sample was determined primarily by the willingness and availability of patients to participate in the study, rather than by a predetermined gender


distribution. In high-security forensic psychiatric settings, participation in research is often limited due to clinical, legal, and motivational factors. The inclusion of one female


participant reflects the actual population distribution at the clinic during the recruitment period and her expressed interest in participating. Regarding sample size, the decision to work


with seven participants aligns with qualitative research guidelines suggesting that data saturation can be achieved with small, information-rich samples, particularly when working with a


relatively homogeneous group and a focused research question. Nevertheless, we acknowledge the limitations of this sample size and encourage future studies with larger and more diverse


cohorts. THERAPISTS Therapists conducting VRAPT treatments were all, except one who at the time of the study was completing the final resident year, licensed psychologists or CBT therapists


experienced in forensic psychiatry. Additionally, all underwent 16 h of specific training in the VRAPT methodology prior to treatment delivery. VRAPT INTERVENTION This version of the VRAPT


intervention is theoretically based in CBT and the General Aggression Model (GAM)50,51,52. Spanning over 16 sessions divided into four phases1, VRAPT begins with a general introduction to


both the intervention in itself and the virtual environment. The second phase concentrates on skills training in assessing and discerning emotions – portrayed by the facial expressions of


avatars within the virtual environment – together with practicing self-management of physiological reactions (as measured by e.g., variations in heart rate and skin conductance). In phase


three, the patient practices interpersonal and problem-solving skills through therapist-led role plays in VR; the therapist actively participates in the virtual environment through voice


distortion and triggers behavioural responses of the avatar as a response to the patient’s actions. Finally, VRAPT concludes with an evaluation of patients’ experiences, with particular


emphasis on learning outcomes. The virtual environment used throughout all phases was rendered by the software Social Worlds (©CleVR). Patients and therapists each have a workbook throughout


the treatment, where they keep notes before and after each session. Both patients and therapists are expected to make notes on what to include in the next session and to evaluate the


completed session. Thus, the workbooks become both a summary of, but also a tool for the treatment as a whole1. ETHICAL CONSIDERATIONS The present study, as part of a VRAPT pilot study, was


approved by the Swedish Ethical Review Authority (Dnr: 2019–02337; 2020–06317). In such a population as the current sample, ethical considerations are of specific importance since forensic


psychiatric patients are considered a particularly vulnerable group, showing wide-ranging needs of healthcare and societal interventions12. The inherent coerciveness of forensic settings53


accentuates the need for specific ethical considerations regarding, e.g., autonomy, deception, informed consent, mental liberty, moral agency and dignity53,54,55. Additional considerations


should also be given to the risk of therapeutic misconception1,56, referring to misinterpretations or confusion regarding the difference between clinical research and ordinary treatment that


may arise, potentially making participants feeling pressured to participate to progress in their care. Since the present study only analyzed pseudonymized data, some of the above-mentioned


concerns might be seen as alleviated. Written informed consent was obtained from all participants following verbal and written explanations of both purpose and procedures involved as part of


the pilot study. Likewise, information was given concerning the voluntary nature of participation and possibility of withdrawal of consent without the need for any explanation. DATA SOURCES


The study was conducted in accordance with guidelines for data saturation in qualitative studies57. Data from seven individual VRAPT treatments, reported in therapists’ and patients’


treatment workbooks (_N_ = 7 + 6), at a maximum-security forensic psychiatric clinic were analyzed within this study, portraying how virtual reality-assisted aggression treatment was


conducted in a clinical forensic psychiatric setting. This study follows the proposed saturation guidelines, which suggest 9–12 texts57. Even though not all treatment workbooks were


returned, one patient declined to do so, the total data amounted to 13 texts. Thus, it would seem reasonable that data saturation was achieved. Overall, the treatment workbooks were


structured session by session, the participant version spanning 126 pages and the therapist version 160 pages. Both versions described the ongoing and remaining work within the intervention,


with space for participants’ own written reflections. Patients’ workbooks additionally included a section where each patient wrote down the homework for each session. PROCEDURE AND DATA


ANALYSIS All treatment workbooks were read several times by the main author (FS), a master’s student in clinical psychology with experience working in maximum-security forensic psychiatry,


to facilitate an overall comprehension of the data. Thereafter, preliminary codes were assigned, and the data was further organized into content categories and subcategories. A content


category describes the content at a manifest level, with a low degree of interpretation and a varying degree of abstraction58. The decision was made not to separately first read either


patients’ or therapists’ workbooks, but rather to simultaneously read both, treatment by treatment. It was felt that this better facilitated a comprehensive understanding of each and every


individual treatment, as well as of what, generally, had been the content of all seven treatments. All coding was initially conducted by the author (FS). However, final categories and


subcategories were refined and determined in consensus with last author MW. Subsequently, these categories were interpreted, resulting in a concluding narrative synthesis. No software was


used in the analysis process. RESULTS The following content categories were identified in the workbooks: Skills training, Tailoring of the intervention, and Self-awareness. An overview of


the content categories and associated subcategories of patients’ and therapists’ perspectives on the revised VRAPT intervention is provided in Table 1, followed below by descriptions of each


category and subcategory. Citations are followed by either P (Patient) or T (Therapist), together with the treatment number, within parentheses. SKILLS TRAINING This content category stems


from both patients’ and therapists’ perspectives on the acquisition of abilities to calm oneself, awareness and recognition of emotions, taking the perspectives of others, handling of


conflicts and self-assertion, and finally training of different scenarios and role-play both in and outside of the VR environment. The following subcategories were identified: Relaxation


techniques, Cognitive empathy, and Interpersonal communication. RELAXATION TECHNIQUES Evident from the treatment workbooks was how different ways of calming oneself were perceived as an


integral and helpful part of the intervention. The value of being able to, in various ways, gain a sense of control over the situation, thus attaining perspective and reducing emotional


arousal, was described as related to a lessening of aggressive impulses. “_It was harder to be aggressive… used the breathing technique and then walked away_” (P2). “_The breathing exercise


worked fine_,_ also being much appreciated by the participant_” (T5). The mental act of considering the consequences of acting in one way or another, comparing anticipated results with one’s


own internal goals was also perceived as a helpful part of the intervention. “_I consider the consequences. Also_,_ how to handle the situation in the best possible manner_” (P4). “_Working


on finding techniques that calms. Identifies “to consider the consequences” and “to consider my own goals_”” (T7). One patient offered a slightly different perspective, highlighting the


importance of learning from one’s mistakes. “_Continue to know my own mistakes_,_ and not repeating them even in difficult situations_” (P6). COGNITIVE EMPATHY Patients described


difficulties in awareness and recognition of emotions when confronted by the facial expressions of virtual avatars during the second phase of VRAPT. Taking the perspectives of others, and


recognizing especially emotions of disgust and surprised/confused, was described as difficult. “_The ability to discern the signals of others_,_ I feel it’s more difficult with women but do


not know why_” (P2). “_When joking with another person I do not know when they feel ‘enough is enough’_” (P5). To a substantial degree, these were seen to resonate with the perspective of


therapists. The latter, however, while in agreement regarding disgust rather emphasized difficulties recognizing anger as opposed to surprised/confused. Furthermore, therapists also stressed


how skills training in emotion recognition enabled the patient to better understand both him-/herself as well as those he/she interacted with. “_Says that “recognizing emotions” has been


rewarding It has made him think about how he is perceived. Realizes that there could be a difference in how one looks and how one feels and that there in between is a process called


“interpretation”_” (T6). INTERPERSONAL COMMUNICATION From the perspective of patients, the importance of attaining a sound self-assertiveness based on a sense of self-respect was clear.


This, in turn, influenced aggressive impulses and was tied with the ability to verbally, as opposed to physically, tackle challenging situations. “_Try and talk to the individual_,_ like


saying I understand that you are upset but you don’t need to be angry with me_” (P3). “_-self-assertion even confronting through speaking your hearts intent not getting into an argument…


also it’s not about getting people to adapt to what one feels it’s about self-respect_” (P4). One patient elaborated on how the tackling of a difficult interpersonal situation was coupled


with the ability to sometimes stay and speak one’s mind as opposed to withdraw from the situation. In that sense, interpersonal events could be described as a continuous negotiation of


“space”. “_To claim_,_ or to give space_” (P4). Therapists’ perspectives centered somewhat more towards establishing a joint understanding of the situation, exploring the other’s perspective


and on different modes of communication. “_Validate the other_,_ formulate a shared problem_,_ ask for help_” (T4). “_I role-play different sides and ask him to sort these based on


different modes of communication also how different goals are achieved through different styles. Pros and cons_” (T4). “_To develop an alliance: ask questions_,_ get the other to elaborate


on what he/she is saying_,_ let the other finish and remember “that they want what’s best for me”_” (T6). TAILORING OF THE INTERVENTION As with the previous content category, this category


stemmed from both patients’ and therapists’ perspectives, depicting their perception of identifying risk scenarios, on finding a basis for skills training, the appraisal of whether


techniques and strategies actually were useful, goal-attainment, and finally on the adaptation of the intervention to the specific patient. The following subcategories were identified:


Determining treatment goals, Adapting to participants’ needs and limitations, and Application in everyday life. DETERMINING TREATMENT GOAL Therapists’ perspectives accentuated the time and


collaborative effort needed in defining risk scenarios and arriving at valid treatment goals. In most cases, ongoing dialogue was necessary throughout the intervention. “_determining


treatment goals and defining risk scenarios takes a long time. It felt to me and the participant that some things / questions were repetitive_” (T1). From the perspective of therapists, it


was clear how patients often had a hard time identifying what was difficult, and thus what should be the focus / goals of the treatment. Risk scenarios were often not merely being used as a


foundation for role-play, but also in determining and reviewing overarching goals of the intervention. “_“It’s hard to answer” (regarding what is difficult) even with follow-up questions the


participant was unable to come up with anything_” (T3). “_– the participant has a hard time coming up with new triggers_,_ he says that he didn’t know before that he was sick but has now


realized this_,_ but doesn’t feel that there is all that much to practice on and that I am welcome to come up with scenarios and exercises of my own_” (T3). Therapists could vary scenarios


to gain new perspectives. “_A surprise-scenario instead of the participant knowing in advance what was about to happen_” (T2). “_Used certain scenarios as a surprise in order to get more of


a response from the participant_” (T3). Patients’ perceptions, on the other hand, seemed more to do with the ability to act constructively in challenging situations, a forward-looking


perspective on furthering the attainment of life goals. Determining of treatment goals, for patients, thus seemed more focused on finding new ways of acting, with less focus on defining


risks. “_The ability to interpret one’s surroundings and not misconstrue situations. A lessening of suspicion towards unknown people_,_ an outlook affected by the life I’ve lived_” (P2). “_…


to realize that the situation isn’t worth acting out or to wind up_,_ suppress emotions that doesn’t lead to anything good for me or my future life_” (P2). “_… being able to walk away from


situations… to speak one’s mind in an acceptable manner… to explain to ward staff not to patronise me_,_ rather talk to me in a pedagogic way_” (P3). ADAPTING TO PATIENTS’ NEEDS AND


LIMITATIONS At the heart of therapists’ perspectives was the need to adapt to patients’ limitations, sometimes repeat and/or change scenarios multiple times and to role-play outside of the


VR environment. “_same scenario 3 times_,_ not as strong reaction as the first time regardless of strategy_” (T2). “_The participant says that these scenarios are what he needs and that they


are much more realistic than previous ones…_” (T2). However, role-playing realistic and, for the patient, triggering scenarios could become overwhelming why the focus of scenario enactment


had to change. “_The participant gets emotionally affected_,_ tears up. Talking about his brother stirs anger and sadness. Focus a lot on behaviour… I role-play for him Works well!_” (T5).


Some patients described a preference for real-life role-plays instead of VR-assisted role-plays, as they experienced difficulties perceiving the VR milieu as authentic. Here, therapists


adapted to patients’ preferences. “_Experience VR as fake_,_ and that it feels unnatural. Asks for role-play IRL_,_ which we also do_” (T7). Patients reported the need to feel a sense of


familiarity with the situation at large, both in terms of the treatment and the therapist. One patient stated, in relation to both the overall treatment and the just concluded VR scenario,


that time was needed in order to feel at ease. “_After having gone through the same situation 2 times before_,_ there was a familiarity to the situation and thus the 3 time it felt easier


and less strenuous_” (P2). APPLICATION IN EVERYDAY LIFE Perspectives on the usefulness of techniques and strategies were mixed: on the one hand helpful in tackling situations reminiscent of


the risk scenario, on the other hand sometimes hard to apply more generally. “_– helpful in situations similar to the risk scenario_” (P3). “_no situations on the ward where I could use the


strategies_” (P3). “_when angry and having to calm down and when tiered but having trouble sleeping_” (P5). In contrast, one patient described the viewpoint of the techniques / strategies as


altogether unhelpful. “_Don’t feel it leads to any change_” (P7). Nonetheless, therapists’ outlook on goal-attainment portrayed enhanced communicative capabilities, an insight into the


effectiveness of relaxation techniques and emotional awareness. “_– the participant realized the usefulness of communication- and relaxation strategies… generally much better at conversing


where he previously had kept silent… learned it’s possible to mirror emotional states_” (T3). On a similar note, one patient’s perspective also pointed to a better understanding of self and


others, an awareness of own limitations and challenges. “_–VRAPT has opened my eyes as to when I faulter in communicating and socialising with fellow humans –more knowledgeable of my


shortcomings_,_ wishing to better implement these methods in everyday life –has taught me being self-assertive is tough_,_ since I never was previously in life_” (P4). SELF-AWARENESS This


content category, as perceived by patients, has to do with how the intervention clarified the meaning of physiological reactions, was illustrative of own limitations, together with what


might be helpful. The following subcategories were discerned: Early reactions to heightened aggression, Awareness of own limitations, and What calms and helps. EARLY REACTIONS TO HEIGHTENED


AGGRESSION Several patients described a heightened awareness of how physiological, cognitive as well as behavioural changes act as cues to emotional arousal and elevated risk of aggressive


behaviour. “_increased heartbeat_,_ sweating_,_ gets ready to fight_” (P2). “_Heart beats faster_,_ more energy throughout the body_,_ a sharpening of senses_” (P4). “_I become terser_”


(P6). AWARENESS OF OWN LIMITATIONS Patients described the importance of not getting caught up in old behavioural patterns; the difficulty of doing what one knows one should. One patient


reported such awareness in response to a direct question in the treatment workbook regarding needed abilities and treatment goals. “_to listen and not to argue_,_ to speak my thoughts and


feelings and recognize signs that I’m getting angry_” (P6). However, another patient summed up a general theme of although having gone through the intervention and being more aware of own


triggers and responses, it nonetheless could be difficult to act constructively in a challenging situation. “_When in conflict with somebody it can be hard to walk away_” (P5). WHAT CALMS


AND HELPS Patients’ perspectives considered attaining control of oneself and the situation, of finding ways of giving oneself time to pause and reflect, as well as how this was practiced


time and time again throughout the intervention. “_Breath in calmly through the nose and breath out through the mouth_” (P3). Specifically, the helpfulness of a physical distance to other


people, and the importance of being left alone, was emphasized. “_…having a distance to people_” (P3). However, some patients elaborated on that merely distance and control was not enough,


instead stressing the need for distraction. Distraction was reported as a prerequisite for the lessening of emotional arousal and therethrough the sense of being able to handle the


situation. “_Not merely controlling the anger_,_ but also deceiving myself with methods of distraction_” (P2). “_Do something relaxing… listen to music_,_ exercise_” (P7). DISCUSSION The


principal focus of this study was to highlight the perspectives of patients and therapists regarding the treatment content of the revised VRAPT intervention, and therethrough implicitly also


addressing how VRAPT was clinically implemented in a high-security forensic psychiatric setting. Of particular interest for present purposes was how the perspectives of patients and


therapists on the actual treatment content of VRAPT were seen to not merely converge but occasionally also differ in potentially important ways, e.g. as pertains to the determination of


treatment goals, interpersonal communication, and the underlying reasons for the need for adaptations of the intervention. In sum, three content categories were manifest in the data: Skills


training, Tailoring of the intervention, and Self-awareness. SKILLS TRAINING Overall, the present findings suggest that skills training during VRAPT principally comprised three separate


parts: the awareness and recognition of emotions depicted in the VR environment, techniques to calm oneself, and finally the enactment of scenarios and role-play both within and without of


the virtual milieu. However, combining patients’ and therapists’ perspectives, it became evident how these, albeit being separate parts, nonetheless were perceived as a coherent treatment in


large focused on interpersonal communication. Accordingly, patients’ perspectives seemed to a substantial degree to resonate towards how awareness and recognition, as well as the


communication of emotional states, enabled them to establish and maintain a sense of self-respect. One patient even pointed out that it is not so much to get others to change according to


how one feels, but rather that being able to recognize emotions in oneself and others is a piece of the puzzle that enables a sound self-assertiveness. Here, the inherent coerciveness in


forensic psychiatry53,54,55. Patients also emphasized difficulties in discerning emotional signals from others. However, patients and therapists reported different emotions as the most


difficult for patients to recognize; patients described disgust, together with surprised / confused, as the most difficult whereas therapists aligned with patients on disgust but also


stressed difficulties recognizing anger. The current study is insufficient for conclusions as to whether this may signal a genuine lack of ability, as has been proposed in previous research


on forensic psychiatric patients59,60 or conversely be better appropriated to issues with the rendering of the facial expressions in the virtual environment. Returning to the focus of


interpersonal communication, therapists offered a slightly different perspective in accentuating the establishment of a shared understanding of any given interpersonal event, to formulate a


mutual problem and to invite the other to elaborate on his/her view. Thus, it would seem that therapists to a higher degree forwarded working on different modes of communication, to consider


the wishes of others as well as the need to adapt to one’s surroundings as central aspects of the intervention. Emergent from both perspectives was how the attainment of ways to calm


oneself was at the heart of VRAPT, but also how a collaborative effort was both needed and helpful in arriving at the precise techniques that were suitable for the specific patient.


Moreover, how the intervention not merely provided suggestions for new ways to remain calm in challenging situations, but how it also facilitated a joint elaboration on already present


abilities of the patient, hereby furthering participation. All the same, taking the reasoning a bit further, perhaps the helpfulness of having ways to calm oneself could be best understood


as a means to an end; especially patients highlighted how the ability to stay calm provided them with a sense of control of the situation. Thus, it could be argued that the treatment, while


focusing on techniques to calm down, lay a foundation for the attainment of perspective and thereby freeing the patient to act in less aggressive ways through feeling less vulnerable.


Patients as well as therapists recognized role-plays, regardless of whether it was conducted inside or outside of the VR environment, as the principal means through which other aspects of


the treatment intervention were brought into play. Role-plays provided a changeable interpersonal event and constituted a needed arena for a safe exploration of alternative roles,


reminiscent of the notion of psychological treatment involving an essential component of play61. Here, the importance of development of a therapeutic alliance can be seen through using


role-plays as an ongoing collaboration as well as adaptation of the treatment content to patients’ needs62,63. TAILORING OF THE INTERVENTION Therapists reported difficulties for patients to


present risk scenarios and aggression-triggering events, demonstrating the substantial time and effort that was needed in order to formulate viable treatment goals and the corresponding


role-play scenarios. Continuously maintaining a dialogue back and forth was portrayed as crucial for the ongoing adaptation to patients’ needs and limitations. Here, patients favored a


forward-looking perspective where they focused on finding adaptive ways of tackling challenging situations. Therapists, on their hand, focused on identification of risks and finding concrete


situational cues to what might pose a challenge and how this in turn could be utilized in the enactment of scenarios in VR. Taken together, the patients seemingly favored a


recovery-oriented approach while therapists seemed to favor a risk-oriented approach64. While this may seem as different approaches, a common denominator is how a collaborative effort in


constructing role-play scenarios is emphasized and, thus, what aspects should be the focus of the treatment. Finding transparent ways of collaborating between patients and therapists and


staff in forensic psychiatry is at the core of recent studies on patient participation in high-security forensic psychiatric care65. SELF-AWARENESS From patients’ notes in treatment


workbooks, it became clear how their own reflections, little by little, took the form of a progression towards an openness to try out new ways of thinking and acting during the course of


treatment. While many factors affect the process of any aggression treatment, a common denominator is an increased capacity for, and motivation to, engage in self-regulation of thoughts and


feelings and the interconnectedness between them3. Longitudinal research provides support for significant linkages between self-perceived low regulatory efficacy and patterns of aggression


and aggressive behaviour66,67,68. A study69 found a connection between poor self-regulation, off-course attempts at conflict management, inability to harbour negative emotions, and


aggressive recidivism in a sample of adult reoffenders. Thus, it would seem that the treatment content of repeatedly confronting the patient with ever-changing interpersonal events through


role-play could engender a qualitative shift in some patients’ ability to both recognize and utilize physiological, cognitive and emotional signs of heightened aggression in the handling of


challenging situations. Evident was also, from the perspective of patients, how the treatment for some had fostered a change towards a recognition of the necessary balancing act of on the


one hand standing up for what one believes in, to establish and maintain self-respect, and on the other expressing themselves in socially acceptable ways. Or, perhaps one patient said it


best: “To claim, or to give space” (P4). In sum, and perhaps unsurprisingly, within both perspectives lies the notion that reduction in aggression is engendered through combinations of the


different parts of the intervention. Hereby, arguably, some support is offered for the need of integrative frameworks in any properly articulated theory of aggression treatment3. LIMITATIONS


AND STRENGTHS One of the primary limitations of this study concerns the inherent coerciveness of forensic psychiatric settings, which may have influenced participant responses and


engagement70. The therapeutic misconception, where patients fail to distinguish between participation in research and routine clinical care, poses a significant ethical and methodological


challenge56. Patients may feel obligated to participate, believing that their engagement in VRAPT might influence their treatment trajectory or legal status27. Moreover, some may have


misinterpreted research participation as a requirement rather than a voluntary decision, either due to miscommunication or personal assumptions. To mitigate this risk, this study implemented


a comprehensive informed consent procedure, including detailed verbal and written explanations emphasizing the voluntary nature of participation. Despite these efforts, the possibility of


subtle coercion cannot be entirely ruled out. Some evidence suggests that participants retained their autonomy, such as one patient declining to return their workbook and others preferring


face-to-face role-play over VR-assisted sessions, indicating an ability to make independent treatment-related choices. However, future research must further refine communication strategies


to prevent misconceptions about participation. Another limitation relates to the gender imbalance within the sample. Of the seven participants, six were male, which reflects the general


demographic composition of forensic psychiatric populations, where male patients significantly outnumber female patients12. Nevertheless, this skewed representation limits the


generalizability of findings to female patients, as gender may influence aggression patterns, emotional regulation, and responsiveness to treatment16. Future studies should either strive for


a more balanced sample or investigate gender-specific adaptations of VRAPT to assess potential differences in treatment effectiveness. A methodological constraint of this study is its


reliance on workbook-based data collection, which, while offering structured insights from both patients and therapists, introduces several concerns. Workbooks depend on self-reported


reflections, making the data vulnerable to recall bias, social desirability bias, and response distortion71. Patients, particularly in forensic psychiatric settings, may underreport negative


experiences or exaggerate their progress due to institutional pressures or the belief that participation might positively impact their treatment evaluations56. Similarly, therapists may


unconsciously frame their reflections in alignment with expected therapeutic goals, rather than providing entirely objective evaluations72. Additionally, inconsistent engagement with


workbooks across participants presents another challenge. Some participants provided rich, detailed reflections, while others contributed minimal responses or omitted sections entirely,


creating gaps in data. Factors such as literacy levels, cognitive impairments, or motivation may have affected participants’ ability to engage with workbook tasks73. This variability


jeopardizes data saturation, as themes may be overrepresented or underrepresented depending on which participants provided the most comprehensive reflections57. One notable limitation


concerns the reliability of data processing. While coding was initially performed by one researcher and subsequently reviewed by a second author, formal inter-rater reliability measures were


not calculated. Although this process provided a degree of validation, the absence of quantified inter-rater agreement may impact the replicability of the findings. Furthermore, the


workbooks used in the intervention, although described in detail and tailored to the specific aims of VRAPT, have not been formally tested for psychometric reliability and are not based on


previously validated instruments. Future research should seek to strengthen methodological rigor by incorporating inter-rater reliability assessments and evaluating the reliability and


validity of intervention materials.Furthermore, workbooks capture post-session reflections rather than real-time experiences, leading to potential memory distortions. This is particularly


relevant in emotionally intense interventions like VRAPT, where patients may recall only the most salient or emotionally charged moments, rather than providing a comprehensive account of


each session74. Future research should explore real-time data collection methods to complement self-report measures. Despite these limitations, this study offers several notable strengths. A


key advantage is its dual-perspective approach, incorporating insights from both patients and therapists who participated in the same VRAPT intervention. This methodological approach


enhances the depth of analysis, providing a more comprehensive understanding of the treatment experience and implementation challenges. Additionally, by focusing on an innovative aggression


treatment method utilizing VR technology, this study contributes to the growing body of research exploring novel interventions in forensic psychiatry1. To our knowledge, no previous studies


have specifically analyzed the content or use of the workbooks in the context of the VRAPT treatment. While earlier VR studies have focused on outcomes such as emotional regulation,


aggression reduction, or user experience, the integration and role of structured therapeutic materials, such as the VRAPT workbooks, have not been the subject of systematic investigation.


This study therefore provides a novel contribution by shedding light on how these materials are perceived and used by participants within a forensic psychiatric setting. Another relevant


limitation concerns the potential influence of social desirability in patient reports. Given the clinical and institutional context in which the study was conducted, participants may have


felt inclined to present themselves in a favorable light or to provide responses they believed were expected by staff or researchers. This tendency could have influenced the content of the


workbook entries as well as verbal feedback during interviews, thereby impacting the reliability of the data. While efforts were made to create a safe and non-judgmental environment, the


possibility of socially desirable responding should be considered when interpreting the findings. The findings highlight both potential benefits and areas for improvement, paving the way for


future refinement to VRAPT. Furthermore, this study underscores the importance of interpersonal communication skills in aggression treatment. While previous research has emphasized


emotional regulation as a primary mechanism of change, this study suggests that enhancing self-assertiveness and emotional awareness may be equally critical in reducing aggression73. Future


VR-assisted treatments should further integrate interpersonal communication training to maximize therapeutic outcomes. RECOMMENDATIONS FOR FUTURE RESEARCH To enhance data validity and depth,


future studies should incorporate complementary methodologies that reduce self-report biases and provide a more objective assessment of VRAPT’s effectiveness. Potential approaches could


include: recording VRAPT sessions would allow researchers to objectively assess behavioral and emotional responses during treatment, direct therapist observations could provide a more


nuanced evaluation of patient engagement and progress75. Using heart rate variability (HRV), electrodermal activity (EDA), and skin conductance can help track physiological responses and


provide objective measures of emotional engagement during VRAPT sessions74. These measures could help identify patterns of emotional regulation, particularly in response to high-intensity VR


scenarios. Eye-tracking technology can analyze participants’ attentional focus and emotional engagement during VRAPT scenarios76. Motion analysis can track physical reactions and engagement


levels in VR environments, offering valuable data on patient responses. Follow-up interviews with patients and therapists, conducting structured post-treatment interviews would allow


researchers to clarify ambiguous workbook reflections and explore patient experiences in greater depth77. This approach would triangulate qualitative data, reducing the risk of


interpretation bias. Finally, future developments of the VRAPT could integrate the GAM model more clearly, and investigate this in relation to treatment outcome. CONCLUSIONS The findings of


this study provide critical insights into the treatment content and clinical implementation of the revised Virtual Reality Aggression Prevention Training (VRAPT) intervention in forensic


psychiatry. The collaborative nature of the intervention was consistently emphasized by both patients and therapists, suggesting that VRAPT fosters openness to new ways of interacting and


enhances self-awareness. However, notable differences in perspectives emerged between the two groups. Therapists primarily focused on identifying triggers of aggression (risk-perspective),


while patients placed greater emphasis on strategies for managing aggression effectively (recovery-perspective). This discrepancy underscores the importance of bridging these viewpoints to


ensure a more holistic and patient-centered approach in aggression treatment. Furthermore, role-play emerged as a central component of VRAPT, yet it was not merely a technique for behavioral


rehearsal; rather, it served to enhance interpersonal abilities. While both therapists and patients recognized its importance, patients particularly associated role-play with self-respect


and self-assertiveness, suggesting that the intervention’s effectiveness may extend beyond aggression management to broader social and emotional regulation skills. From a practical


standpoint, the intervention appears to focus more on highlighting patient limitations rather than reinforcing existing strengths, which may impact engagement and perceived treatment


efficacy. To maximize therapeutic benefits, a more integrated approach that balances risk-awareness with patient empowerment may be beneficial. Aligning the forward-looking, solution-focused


approach of patients with the risk-oriented framework of therapists could further enhance treatment outcomes and facilitate VRAPT’s successful integration into routine forensic psychiatric


care. While this study has certain methodological limitations, including coercion risks, self-report bias, and gender imbalances, it nonetheless represents a valuable contribution to


forensic psychiatric research. By leveraging technological advancements such as physiological monitoring, digital tracking, and structured post-session interviews, future research can


enhance the validity of VR-assisted aggression interventions. These innovations will not only improve data reliability and patient engagement but also optimize VRAPT’s applicability in


clinical settings, ensuring its effectiveness in real-world forensic psychiatric practice. DATA AVAILABILITY Data cannot be shared openly but are available on request from authors. If the


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among Five Approaches_ 4th edn (SAGE, 2017). Download references AUTHOR INFORMATION AUTHORS AND AFFILIATIONS * Research Department, Regional Forensic Psychiatric Clinic, Växjö, Sweden


Fredrik Sivermo, Fernando Renee González Moraga & Märta Wallinius * Evidence-based Forensic Psychiatry, Department of Clinical Sciences Lund, Psychiatry, Lund University, Lund, Sweden


Fernando Renee González Moraga & Märta Wallinius * Centre for Ethics, Law and Mental Health, Institute of Neuroscience and Physiology, The Sahlgrenska Academy, University of Gothenburg,


Gothenburg, Sweden Fernando Renee González Moraga & Märta Wallinius Authors * Fredrik Sivermo View author publications You can also search for this author inPubMed Google Scholar *


Fernando Renee González Moraga View author publications You can also search for this author inPubMed Google Scholar * Märta Wallinius View author publications You can also search for this


author inPubMed Google Scholar CONTRIBUTIONS FS, FG and MW contributed to the conception of the manuscript. FS wrote the first draft of the manuscript. FG and MW wrote sections of the


manuscript. All authors contributed to manuscript revisions, read and approved the submitted version. CORRESPONDING AUTHOR Correspondence to Fernando Renee González Moraga. ETHICS


DECLARATIONS COMPETING INTERESTS The authors declare no competing interests. ADDITIONAL INFORMATION PUBLISHER’S NOTE Springer Nature remains neutral with regard to jurisdictional claims in


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permissions ABOUT THIS ARTICLE CITE THIS ARTICLE Sivermo, F., Moraga, F.R.G. & Wallinius, M. A pilot study on treatment content in virtual reality-assisted aggression therapy at a


maximum-security forensic psychiatric clinic. _Sci Rep_ 15, 16983 (2025). https://doi.org/10.1038/s41598-025-01194-w Download citation * Received: 05 November 2024 * Accepted: 05 May 2025 *


Published: 16 May 2025 * DOI: https://doi.org/10.1038/s41598-025-01194-w SHARE THIS ARTICLE Anyone you share the following link with will be able to read this content: Get shareable link


Sorry, a shareable link is not currently available for this article. Copy to clipboard Provided by the Springer Nature SharedIt content-sharing initiative KEYWORDS * Virtual reality * VR *


Aggression * Forensic psychiatry * VRAPT * Treatment * Content analysis


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